@startuml
sprite $framermotion_original [48x48/16] {
000000001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF10000000
0000000001DFFFFFFFFFFFFFFFFFFFFFFFFFFFFF10000000
00000000001DFFFFFFFFFFFFFFFFFFFFFFFFFFFF10000000
000000000002EFFFFFFFFFFFFFFFFFFFFFFFFFFF10000000
0000000000002EFFFFFFFFFFFFFFFFFFFFFFFFFF10000000
00000000000002EFFFFFFFFFFFFFFFFFFFFFFFFF10000000
000000000000002EFFFFFFFFFFFFFFFFFFFFFFFF10000000
0000000000000002EFFFFFFFFFFFFFFFFFFFFFFF10000000
00000000000000002EFFFFFFFFFFFFFFFFFFFFFF10000000
000000000000000002EFFFFFFFFFFFFFFFFFFFFF10000000
0000000000000000003EFFFFFFFFFFFFFFFFFFFF10000000
00000000000000000003EFFFFFFFFFFFFFFFFFFF10000000
000000000000000000003EFFFFFFFFFFFFFFFFFF10000000
0000000000000000000003EFFFFFFFFFFFFFFFFF10000000
00000000000000000000003FFFFFFFFFFFFFFFFF10000000
000000000000000000000003FFFFFFFFFFFFFFFF10000000
000000007FFFFFFFFFFFFFFFC00000000000000000000000
000000007FFFFFFFFFFFFFFFFC0000000000000000000000
000000007FFFFFFFFFFFFFFFFFC000000000000000000000
000000007FFFFFFFFFFFFFFFFFFB00000000000000000000
000000007FFFFFFFFFFFFFFFFFFFB0000000000000000000
000000007FFFFFFFFFFFFFFFFFFFFB000000000000000000
000000007FFFFFFFFFFFFFFFFFFFFFB00000000000000000
000000007FFFFFFFFFFFFFFFFFFFFFFB0000000000000000
000000007FFFFFFFFFFFFFFFFFFFFFFFA000000000000000
000000007FFFFFFFFFFFFFFFFFFFFFFFFA00000000000000
000000007FFFFFFFFFFFFFFFFFFFFFFFFFA0000000000000
000000007FFFFFFFFFFFFFFFFFFFFFFFFFFA000000000000
000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFA00000000000
000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFA0000000000
000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFF9000000000
000000007FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF900000000
000000001DFFFFFFFFFFFFFF400000000000000000000000
0000000001DFFFFFFFFFFFFF400000000000000000000000
00000000001DFFFFFFFFFFFF400000000000000000000000
000000000002EFFFFFFFFFFF400000000000000000000000
0000000000002EFFFFFFFFFF400000000000000000000000
00000000000002EFFFFFFFFF400000000000000000000000
000000000000002EFFFFFFFF400000000000000000000000
0000000000000002EFFFFFFF400000000000000000000000
00000000000000002EFFFFFF400000000000000000000000
000000000000000002EFFFFF400000000000000000000000
0000000000000000003EFFFF400000000000000000000000
00000000000000000003EFFF400000000000000000000000
000000000000000000003EFF400000000000000000000000
0000000000000000000003EF400000000000000000000000
00000000000000000000003F400000000000000000000000
000000000000000000000003400000000000000000000000
}


!define DEV2_FRAMERMOTION_ORIGINAL(_alias) ENTITY(rectangle,black,framermotion_original,_alias,DEV2 FRAMERMOTION_ORIGINAL)
!define DEV2_FRAMERMOTION_ORIGINAL(_alias, _label) ENTITY(rectangle,black,framermotion_original,_label, _alias,DEV2 FRAMERMOTION_ORIGINAL)
!define DEV2_FRAMERMOTION_ORIGINAL(_alias, _label, _shape) ENTITY(_shape,black,framermotion_original,_label, _alias,DEV2 FRAMERMOTION_ORIGINAL)
!define DEV2_FRAMERMOTION_ORIGINAL(_alias, _label, _shape, _color) ENTITY(_shape,_color,framermotion_original,_label, _alias,DEV2 FRAMERMOTION_ORIGINAL)
skinparam folderBackgroundColor<<DEV2 FRAMERMOTION_ORIGINAL>> White
@enduml